DO NOT ZOOM IN OR OUT OF THE PAGE. THIS GAME ONLY WORKS ON 100% ZOOM.x

A roguelike top-down shooter, with a twist!

This is a revamp of the game jam version! Play the game jam version here: https://aaronzengnz.itch.io/scalable-dungeons

Controls:

Click the 'Confirm Layout' button once you have completed designing the dungeon

WASD / ARROW KEYS to move

LEFT MOUSE BUTTON to shoot


New features added:

- Relics - Unique powerful upgrades that you can once get every dungeon!

- Music!

- A lot of revamping difficulty! The game is a lot more balanced now.

- An endless mode - you can continue playing infinitely! There is also a score system to keep track of how good your run is going.

- 8+ new wands!

- And lots of bug fixes

Features in development:

- Builds - Ways to build towards a certain build, for a more unique experience every game! (only relics for now)

- Unique dungeon rooms - More variation, and different room shapes!

Features that may or may not be added:

- Metaprogression - Really unsure of this. Will add if the game does pretty well in the near future!

- Character selection - Don't really know how to make this work...

- Achievements - Will be added along with metaprogression if it is ever going to get added.

Credits:

Assets: https://www.kenney.nl/assets/tiny-dungeon

Font (Minimega), Cover, And Logo: @Fractyl

Sound effects made in https://sfxr.me

Music is all royalty free music.

Everything else in the game is completely developed by myself.

Updated 4 days ago
Published 24 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorA a ron
GenreSurvival, Puzzle, Shooter, Strategy
Tags2D, Roguelike, Shoot 'Em Up, Top-Down, Top down shooter, upgrades

Download

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Click download now to get access to the following files:

Revamp2.1.zip 16 MB
Revamp2.2.zip 16 MB
Revamp3.zip 19 MB
Revamp4.zip 19 MB
Revamp5.zip 19 MB

Development log

Comments

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(+1)

This is the optimal dungeon layout

optimal for what? it's way bigger than it needs to get all the loot

(1 edit)

Big dungeons are way easier than small ones. There is no downside.

(1 edit)

there is a downside, and it is having way more enemies, but tbh that's more of a time waster than an actual difficulty increase, the dev needs to add more complex enemies that make bigger rooms actually difficult

dang insanity mode is actually hard now, tried a few times and lost at the boss each time, despite getting all the dps boosts

almost beat boss, under 500 hp but just couldn't get that last bit of damage

(1 edit)

5 days later after an update, i FINALLY beat the boss, didn't lose my shield from wistful ward (or whatever that relic was called)

later died cause i chose one of these wands that has the projectiles circle the player, those things are trash cause of their short range, they need more range to be good

(+1)

Nice! Didn't really expect anyone to actually beat insanity mode, that's... insane!

The wand that has the circling projectiles is meant to be garbage, since it... has some pretty insane stats.

I might increase the range for the circling projectiles wand too, yes

i think insanity mode just happened to be a LOT easier that version, and yes increase the range for those wands, just make it travel further before circling but not make it circle over a wider area so it can actually be useful for cramped spaces AND wider spaces, at least able to get some damage off

(+1)

Theres a bug where you can't shoot your projectile while hugging to the bottom wall.