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This is the optimal dungeon layout

optimal for what? it's way bigger than it needs to get all the loot

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Big dungeons are way easier than small ones. There is no downside.

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there is a downside, and it is having way more enemies, but tbh that's more of a time waster than an actual difficulty increase, the dev needs to add more complex enemies that make bigger rooms actually difficult

dang insanity mode is actually hard now, tried a few times and lost at the boss each time, despite getting all the dps boosts

almost beat boss, under 500 hp but just couldn't get that last bit of damage

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5 days later after an update, i FINALLY beat the boss, didn't lose my shield from wistful ward (or whatever that relic was called)

later died cause i chose one of these wands that has the projectiles circle the player, those things are trash cause of their short range, they need more range to be good

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Nice! Didn't really expect anyone to actually beat insanity mode, that's... insane!

The wand that has the circling projectiles is meant to be garbage, since it... has some pretty insane stats.

I might increase the range for the circling projectiles wand too, yes

i think insanity mode just happened to be a LOT easier that version, and yes increase the range for those wands, just make it travel further before circling but not make it circle over a wider area so it can actually be useful for cramped spaces AND wider spaces, at least able to get some damage off

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Theres a bug where you can't shoot your projectile while hugging to the bottom wall.